Let's Make Some Noise!

 

And now, after a lengthy hiatus, here I am to finally discuss with you the final archetype from the Phantom Revengers Deck Build Pack, releasing in the U.S. in just over a month.

 

I have already discussed the Hecahands and the Enneacraft, both fine in their own right, and now we move on to the Killer Tunes.

 

To be honest, I wasn’t 100% looking forward to these cards, as their aesthetic is a little far out of my wheelhouse, but I must say that I do find their effects intriguing.

 

The Killer Tunes are described by Konami English release and Japanese blurbs as “Synchro Tuner monsters play[ing] a tune that’s just to die for.  [And] A Synchro Tuner to make some killer noise on the floor with its wild scratches.”

 

All of Killertunes have finally been released, under the slightly-different English name of “Killer Tune”.  They are all Tuner Monsters, including their Synchro Monsters, making them surprisingly high-Level.  They have many different Types and Attributes, which would make them good candidates for cards like Pot of Dichotomy.

 

The Killer Tunes are an archetype of low-Level Tuner monsters with a very unique ability.  Usually, one can’t Tune a Tuner with another Tuner in order to perform a Synchro Summon.  But you can forget about all that when it comes to the Killer Tune monsters, and the only trade-off is that they must Tune with the other monsters from the hand and the field, but not both on the field together.

 

One thing that I know right off the bat is that it’s quite odd for Konami to not somehow censor the word “killer” for this archetype.  They have censored references to bombs or guns or killing for the longest time (“Rokket” archetype, anyone?  “Gimmick Puppet Giant Grinder”, anyone?), but now we apparently have “killer” right there and upfront.  Could they be moving away from a kids’ market, now that they are out of child-friendly anime series?

 

Eh, beats Rush Dueling.  Playground Yu-Gi-Oh, my ass…

 

Killer Tune Clip is a Level 2 Dark Attribute Thunder Type Tuner Effect Monster with 800 ATK and 1000 DEF.  This monster can use another Tuner in the hand as Synchro Material for a Synchro Summon.  It can Special Summon itself from the hand during your opponent’s Main Phase, and then immediately Synchro Summon a Synchro Tuner Monster.  (I am guessing on the last one, as it just says “Synchro Summon 1 Tuner”.)  Finally, when it’s used for a Synchro Summon, you can immediately banish a random card from the opponent’s Extra Deck, face-down.

 

Killer Tune Cue is a Level 3 Light Attribute Fairy Type Tuner Effect Monster with 900 ATK and 1900 DEF.  It can use another Tuner in the hand as Synchro Material for a Synchro Summon.  Plus, it Special Summons another Tuner onto the field from the hand, Deck or Graveyard to join in whenever it is Normal Summoned, at the cost of only being able to Special Summon Tuner Monsters for the rest of the turn.  Finally, when it’s used for a Synchro Summon, Killer Tune Cue lets you look at the top 2 cards of your opponent’s Deck, then banish 1 and place the other on the top or the bottom of their Deck.

 

Killer Tune Mix is Level 2 Wind Attribute Warrior Type Tuner Effect Monster with 100 ATK and 2000 DEF.  It can use another Tuner in the hand as Synchro Material for a Synchro Summon.  It also adds any one non-Level 2 Killer Tune from your Deck or your Graveyard to your hand whenever it’s summoned (essentially just Cue or Reco, for now, anyway).  Finally, it can destroy one monster your opponent controls whenever it is used for a Synchro Summon.

 

Killer Tune Reco is a Level 3 Fire Attribute Fiend Type Tuner Effect Monster with 1500 ATK and 800 DEF.  It can use another Tuner in the hand as Synchro Material for a Synchro Summon.  It also adds any one non-Level 3 Killer Tune from your Deck or your Graveyard to your hand whenever it’s summoned (essentially just Mix and Clip, for now, anyway).  Finally, it can destroy one Spell/Trap Card your opponent controls whenever it is used for a Synchro Summon.

 

Juke Joint Killer Tune is a Field Spell that lets you Normal Summon a second time once per turn, but it’s only limited to Tuner monsters.  And, if you have the Synchro Tuner monster Killer Tune Loudness War on your field and your opponent has a Tuner monster either on their field or in their Graveyard, your Loudness War gains 3300 ATK.  Finally, by releasing1 Tuner monster, you can add to your hand or Special Summon any Killer Tune monster straight from your Deck, at the cost of locking yourself out of Special Summoning anything other than Tuner monsters for the rest of the turn.

 

Killer Tune Synchro is a Quick-Play Spell Card that, funnily enough, deals with Synchro Summoning.  Specifically, it lets you add another Killer Tune card from your hand, following it up by allowing you to Synchro Summon a Synchro Tuner Monster.  And, because it’s a Quick-Play Spell, this action can be performed during your opponent’s turn.  Of course, using this card also locks you out of Special Summoning anything other than Tuner Monsters for the rest of the turn.

 

And, weirdly, enough, unlike most cards, you are allowed to activate up to two Killer Tune Synchros per turn, instead of just one.

 

Killer Tune Playlist is a Normal Trap that applies a pair of effects in sequence, just as soon as you target a Killer Tune on your field or in your Graveyard, at the cost of locking you out of Special Summoning anything but Tuner Monsters for the rest of the turn.  In order, you first get to activate the effect of that Killer Tune monster that activates whenever it’s used for a Synchro Summon, and then you can add it back to your hand.

 

Now, all of that is weird enough, but the real kicker is that, apparently, unlike most cards, you’re allowed to activate up to two Killer Tune Playlists per turn, instead of just one.  The same as Killer Tune Synchro.

 

I wonder if this shared double-activation effect is a reference to something like reverb or record scratching or something like that.

 

Now, on to the Synchro Monsters.

 

Killer Tune Loudness War is a Level 6 Light Attribute Machine Type Synchro Tuner Effect Monster with 0 ATK and 3000 DEF.  Its Synchro Materials are 1 Tuner monster and 1 or more additional Tuner monsters.  This card protects all your other Tuners from destruction or targeting by card effects.  Not only that, but you can essentially “replay” the Synchro Material effects of a Killer Tune in your Graveyard by banishing it from your Graveyard in response to an opponent’s card or effect.

 

Killer Tune Red Seal is a Level 5 Dark Attribute Fiend Type Synchro Tuner Effect Monster with 1700 ATK and 2400 DEF.  It requires a specific Killer Tune as one of its Synchro Materials-that being the aforementioned Level 3 Killer Tune Reco.  Aside from that, it only requires one or more other Tuner Monsters.  Right off the bat, it gains an extra 300 ATK for every Tuner monster in both Graveyards.  Also, the Levels of all monsters your opponent controls with 1700 or less ATK are increased by 1.  Once per turn, during your opponent’s Main Phase, Red Seal lets you banish another Tuner monster from your Graveyard in order to target one card on your opponent’s field and negate its effects until the end of the turn.

 

Killer Tune Remix is a Level 5 Dark Attribute Warrior Type Synchro Effect Monster with 1500 ATK and 2000 DEF.  Its Synchro Materials are the aforementioned Level 2 Killer Tune Mix and any one or more Tuner Monsters with Levels equaling 3.  As long as your opponent has a Tuner monster on their field or in their Graveyard, Killer Tune Remix gains 1500 ATK.  During your opponent’s turn, by releasing Killer Tune Remix, you get to select 2 non-Synchro Tuners from your Graveyard and add one back your hand while Special Summoning the other.  Not only that, but you’re then automatically allowed to Synchro Summon a Synchro Tuner Monster.

 

Another card like Red Seal that depends on your opponent using Synchro Monsters (or at least Tuner Monsters).  Well, at least with this one, you can use something like Creature Swap or a Tuner Monster with an effect that hands itself over to the opponent to force them into having one.

 

Killer Tune Track Maker is a Level 4 Light Attribute Machine Type Synchro Effect Monster with 0 ATK and 2500 DEF.  Unlike the rest of the archetypal Synchro Monsters, Track Maker’s Synchro Materials are merely 1 Killer Tune Tuner Monster and 1 or more other Tuner, though it makes up for this relative ease of summoning by having a lower Level that may be hard to work with.  But, oddly enough, just like the Main Deck Killer Tune Monsters, you can perform a Synchro Summon using both this card on the field and another Tuner Monster in your hand.  And, whenever this card is Special Summoned, you automatically get to add another Killer Tune from your Deck to your hand.  Finally, whenever you use this card for a Synchro Summon, you get to bounce one card your opponent controls back to their hand.

 

One thing that I can see right away about this archetype is that, despite the fact that the Main Deck monsters can all Synchro Summon using cards in the hand, that doesn’t necessarily mean you have to use them that way.  You could just as easily use them as Konami intended and, you know…Synchro Summon using cards on the field?

 

I almost said that you could throw in some generic Synchro support (pretty much anything with “Synchro”, “Tuner” or “Tuning” in the name), but then I looked back and saw that not only can they only Synchro Summon from the hand with other Tuner Monsters, but their in-archetype Synchro Monsters all actively require other Tuner Monsters as Synchro Material in order to Synchro Summon them.

 

So don’t expect a ton of generic Synchro Support monsters like Quillbolt Hedgehog and Synchro Magnet to 100% mesh well with this Deck, unless you want to branch out from running a pure Killer Tune Deck.  But be careful-a little of that can go a long way.

 

Just as a reminder, in terms of relationships, Killer Tuner Reco corresponds to the Synchro Monster Red Seal and Killer Tune Mix corresponds to the Synchro Monster Killer Tune Remix.  Killer Tunes Cue and Clip do not have any corresponding Synchro Monsters, but they are, in all likelihood, going to come in time.

 

The Spell Variety Comes Out would work well in this Deck, as it can return a Synchro Monster back to the Extra Deck in order to summon back any number of Tuners from the Graveyard whose total Levels correspond to the Level of that monster.

 

Another combo that comes to mind is using Yusei’s Junk Synchron and its “summon back a Level 2 from the Graveyard whenever you Normal Summon it” effect to summon back Mix from the Graveyard, then Tune them both together in order to Synchro Summon Remix.  The only downside to this being that Mix’s effects would be negated by that very Junk Synchron effect.

 

Dang, I’m tired.

 

Oh, and since many of them possess low or even nonexistent ATK, perhaps there are some low-ATK-specific support cards you could use?

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